Clans and Kingdoms

Clan Basics

At level 100, you may enter a clan. Clans are a group of players united under one banner, controlling a Kingdom with various structures which offer different bonuses. Not all clans are equal as there are different possibilities for structure combinations. If you wish, at level 300, you may form your own clan to conquer the realm of Neflaria.

The Clans signup, creation, and withdrawls are done at 2,2 in Royal University. To signup for clans, it will be an initial cost of 1 million gold on hand, and an additional 1 million footed by the clan (Note: some clans will get recruits to pay all or part of this fee). To create a clan, an initial cost of 10 million is imposed with other costs for structures. It costs you nothing to leave a clan.

Clans are normally run with a Leader and a Co-Leader. They have a special authority over others, as they can accept (1 million gold) and boot (free) any member as they see fit. For the leader, changing the co-leader is costless. Also, these leaders can change the clan bonus to whatever they feel is appropriate. There is a cost of 1 million gold. The leaders appear in italics in clan chat.

One thing that has been implemented is that now you can see whether or not someone you are about to PK are in the same clan as you. They have a (C) between their name and their alignment. As well, if they are an ally of the clan, they would have an (A) between their name and their alignment. If you are not in a clan, then you would not see any of this.

Clan Power

Each member in the clan generates clan power. Clan power depends on the levels of each member. Here is a simple breakdown of levels and powers:

Member Level
Power
100-299
1
300-499
2
500-699
4
700-899
8
900-1099
15
1100-1299
25
1300-1499
40
1500+
50

With clan power, clans are able to receive some relatively powerful clan bonuses, of which may be helpful for combat against the creatures of Neflaria, but will have NO EFFECT against other players of Neflaria. Clan leaders receive 1.5 times the effect from the clan abilities. Here is a breakdown of the current clan bonuses, which cost 1 million gold for EACH change taken place:

Clan Bonus
Minimum Power Required
+3 to Armour Class
15
+5% Experience per kill
30
+10% Gold per kill
45
+50% Chance of gems and Shadow items
60
+50% Attacking/Casting Damage
75
-1 hour to quest waiting delay
90
+10% Luck at the temples
105

Kingdoms

Kingdoms were created for those who participate in clans. Each clan can settle one piece of land within Xandor Kingdoms (22,11 Wilderness) and build their structures upon that piece of land. Clan members pay a tax for each creature they fight, no matter the location. This does not apply to the leaders. The tax may vary from no tax to a crippling 99% of gold per kill. This gold is deposited into the clan's treasury and can be freely withdrawn from either leader.

Kingdoms contains the Defensive structure, the clan Mine, and the clan's miscellaneous structure.

Kingdom Defence

The Defensive structure of the Kingdom is the heart and soul of the kingdom. If this fails, the whole kingdom fails and will be overthrown. Currently, this has no effect as kingdoms are invulnerable to attack. Here is a list of Defensive structures (darkened options are not purchaseable as of yet):

Defensive Structure
Minimum Power Required
Cost
EQ Class
Hit Points
Wood Fence
1
Free
40
10,000,000
Sentry Tower
30
1,000,000 gold
45
20,000,000
Guard Tower
45
2,000,000 gold
50
30,000,000
Orc Fort
60
4,000,000 gold
55
40,000,000
Mystic Fort
75
8,000,000 gold
60
50,000,000
Dragon Tower
90
16,000,000 gold
65
60,000,000
Flame Stronghold
105
32,000,000 gold
70
70,000,000
Troll Fortress
120
64,000,000 gold
75
80,000,000
Frozen Keep
135
128,000,000 gold
80
90,000,000
Black Citadel
150
256,000,000 gold
85
100,000,000
Celestial Castle
165
512,000,000 gold
90
110,000,000
Chaos Keep
180
1,024,000,000 gold
95
120,000,000

Kingdom Mines

The Clan Mine is a clan structure that will allow members to have the possibility of dropping a gem. The drop chance is roughly 1 in 3000. The type and grade is determined by the type of Gem Mine the clan owns. It is random in that sense. For clan mines to drop gems, there is no minimum tax level needed. Here is a breakdown of the available clan mines:

Mine Structure
Effect of Mine
Cost
Shallow Mine
Drops a random ** gem drop
10,000,000 gold
Deep Mine
Drops a random *** gem drop
20,000,000 gold
Ancient Excavation
Drops a Dragon Fang or Demon Fang, *, **, or ***
40,000,000 gold
Fountain of Sorrow
Drops a Frozen Tear, *, **, or ***
80,000,000 gold
Diamond Caves
Drops a Diamond, ** or ***
160,000,000 gold
Rare Elements Facility
Drops either Onyx, Peridot, or Aventurine, ** or ***
320,000,000 gold

Kingdom Miscellaneous Structure

Certain clans will have a miscellaneous structure which may benefit melee fighters, casters, or even both types of players in creature combat only (aka, not in duels). The miscellaneous Structures are as follows (darkened options are not purchaseable as of yet):

Miscellaneous Structure
Effect of Structure
Cost
Magic Barrier
+15% Magic Evasion (Dodge creature casting spells)
10,000,000 gold
Blade Sharpener
+10% Weapon Accuracy
+1 item class to both weapons
20,000,000 gold
Concentration Magnifier
+15% Spell Accuracy
+1 item class to both spells
40,000,000 gold
Force of Friendship
+10% Weapon Accuracy
+15% Spell Accuracy
+1 item class to both weapons and both spells
80,000,000 gold
Black Market
+65% "Smash" price at shops
160,000,000 gold
Tracker Academy
+200% chance of encountering a special creature
320,000,000 gold

Kingdom Wars will be implemented in the future, therefore currently all Kingdoms are invulnerable to attack.