Advanced Gameplay
Masteries
Throughout your fighting journey, you may come across a bold white font stating that some mastery has increased. Masteries increases your effectiveness in battle. Weapon and Spell masteries influence your chance to hit and critically hit an enemy, while armour masteries increase your armour's Item Class, just like a frozen tear. These masteries can go above 100 points. Every 5 Weapon/Spell masteries increases your existing chance to hit with that type by 5%, and increases your chance to critically hit with that type anywhere from 0.5% to 2.5%, less of an increase occurring as your mastery is higher. For example, if your current chance to hit an enemy is 50% and your Fire Mastery was at 20 points, then your chance to hit the enemy with a fire spell would be 50 + 50*(.20) = 60%. Your critical hit chance with fire is approximately 2+(20/5 * 2) = 10% (Really, it is 11%).
So, for future reference, the chance-to-hit formula is (Base % Chance to hit) * [1+ (Mastery)/100] = (New % chance to hit).
Chance-to-critical formula is approximately 2 * [1 + (Mastery)/5] = (New % chance to critical).
Each Armour Mastery = +0.2 Armour Class. The armour mastery bonus, added to your shield item class bonus (+0.1 per IC), gives you your total added Armour Class rounded DOWN to the nearest whole number. The doublehit mastery increases your chance to hit the enemy twice with a weapon 1 point per mastery increase. This Mastery cannot go above 100 points.
To get your masteries higher, you cannot just go around one-hit killing the creatures, for you will not gain any armour masteries if you are not hit, and you will not get doublehit masteries, as you are killing the creature on the first hit.
Masteries are significantly more important as you progress through the game, especially if you reincarnate. The usual reaction to reincarnation from experienced players is that it makes your character weaker, as it loses 20 points off of each mastery, excluding Doublehit, but cannot go below the new races' starting minimum. Masteries are also beneficial in PKing, or your resilience to PK attacks as you may have extra armour classes from your armour masteries, or a higher critical hit rate, thus burying your opponent into the ground.
Abrakazz Razamatazz explains two different ways to mastery train in his Mastery Training Guide.
PK Zones, Bounties, and Alignment
Player Killing
Once you become level 15, you have the opportunity to explore the world of Neflaria deeper by investigating the Wilderness. The Wilderness can be entered at 0,0 from any starting newbie race zone. The wilderness connects the realm of Neflaria together as every zone is somehow bound to it. Thus, if you feel you don't want to explore... you may be stuck in your starting zone for a while.
The Wilderness also presents a danger, or a bonus... this is your first taste of a Player Kill zone. It is exactly as the name implies... you can go around killing players. Neflarians will receive all the gold their opponent was carrying.
There is a 10 minute Player Kill (PK) timer. It is automatic, and you will not be able to assault any other players until it expires. You can only see players that are between 80% of your level and 125% of your level.
Bounties
A new aspect was added to the game in the past reset on May 15, 2009. The basic idea behind this is that each time you PK someone, your wanted level increases by one. The Wanted level keeps increasing until you are PKed and does not lower with time. There are two Bounty Boards: The Bounty Hunter (21, 21 Wilderness), The Constable (19, 21 Wilderness). The two boards may show DIFFERENT Wanted Levels, based on what bounties you cash in.
Once you reach a wanted level of 10, the zone you are in will be posted on the board, and if it increases to 15 on either board, you will no longer be able to go into non-PK zones, nor step on "safe" squares, like the shrine, shops, or even the bank! You cannot quest, use the temples, or use Royal University's various functions. A note: If you die while having a wanted level of 15 or higher, you can move to the shrine; it will auto-restore you, and kick you off the square.
What's the benefit of not being able to bank when you have a wanted level of 15 or higher? You get an additional 2% on the base experience per fight for each wanted level over 14. For example, by wanted level 24, your additional experience per fight is 20%. As well, if you had a wanted level of 24 on the bounty hunter's board, and a wanted level of 23 on the constable's board, you would receive the additional experience from the higher of the wanted levels, in this case, Wanted Level 24 = 20% more on the base experience per fight.
If you PK someone who has a wanted level 15 or higher, you can go to either bounty board to claim the reward, which will be 1/2 of the experience the other player had lost, on top of all the gold they had on-hand. If you claim the bounty on one board, you will get a wanted level from the other bounty board.
Alignment
Not only can you kill players, but you can also gain alignment for killing players. If you kill players with a 0 alignment, or higher, you will lose alignment points (go into the negatives, suggesting evil). If you kill players BELOW 0 alignment, you will gain alignment points (suggests good). The player's alignment will appear in () after their name in the drop down menu. Your clanmates will show a (C) by their name, and your clan's allies will show a (A) by their name.
Normally, you will get 1 alignment point for each PK, however, if you PK someone who has a differential of more than 100 alignment points from yours, you will gain two alignment points. To get two alignment points closer to neutral (0), you must kill someone who has at least 100 alignment points above yours, if you are good, or someone who has at least 100 alignment points below yours, if you are evil.
If you get +100 alignment or above, you are considered 'good', your name will be yellow in the chat window, and your /id will be yellow.
If you get -100 alignment or below, you are considered 'evil', your name will be red in the chat window, and your /id will be red.
Certain zones offer alignment points as well; one alignment point scattered over random time if you are battling ANY creature in that zone. Examples of zones that offer positive (+) alignment are Ta'lorn, Camelot (requires +50 alignment to enter), and Demon Gate. Examples of zones that offer negative (-) alignment are Essence of Malice, Dino Park (requires -50 alignment to enter), and Gem Pond. A complete list will be appearing on the Zones page.
To get onto the top lists for alignment, either good or evil, you must be level 100 before you are displayed on it.
You have to watch your alignment as well, if you don't want to be restricted from certain zones. If you have an alignment of -500 or below, you will not be allowed into the Enchanted Forest (at which stage in the game would nearly be useless anyway), and Ta'lorn, and thus, the Dimension of Light and its related zones. If you have an alighment of +500 or above, you are not allowed into the Lair of Temptation (byebye 2x chance of a shadow drop), the Dimension of Chaos and its related zones, and Forest of Jewels.
Temples
Temples are sacred places in Neflaria where various effects may take place. Here, you are able to disenchant your gemmed items for a cost of 100,000 gold, and sacrifice gold for special blessings. There are more effects to come but these are the ones that are currently implemented. There is NO guarantee that your gemmed items will separate perfectly. You may lose a gem, two gems, and/or the item, or the best situation, which is getting everything back in perfect condition. If you need to take out two gems from a single item, you will have to disenchant TWICE. The first time, the rightmost (last enchanted) gem will come out, then the leftmost one.
Sacrificing gold would give you a slight chance of getting a mastery, or even a free level, if you are lucky enough.
There are currently three temples in the game:
- 2,2 in Temple of Shadows (requires level 70)- Also has the added ability of upgrading your Shadow Items to Mystic Items for a cost of 20mil per roman numeral from I-IV, and 40mil per roman numeral from V upward.
- 3,2 in Temple of Chaos (requires level 300)- When you sacrifice, your alignment gets closer to 0.
- 3,3 in Temple of Order (requires level 350)- When you sacrifice, your alignment gets closer to 0.
Quests
At the coordinates 20,21 in the Wilderness, you can go up to the QuestMaster's Hut. Quests are refreshed at 20 past the hour. You can sign up for a quest, and if you haven't completed a quest in the past 2 hours + 1 hour for each 100 levels you have (to allow the chance for others to get quests), up to a maximum of 16 hours. When the quest says... "A Certain _____ in ______", it means you have to find and, of course, kill the quest creature, which you will not know until it is killed. You should only focus on finding and killing all the "Special Creatures" as listed above. If you complete the quest... a bold white text will be right underneath the Enemy is dead, R.I.P.... You completed a quest, pick up reward at the QuestMaster Hut EXCEPT for the Illusionist... You would have to keep an eye on the chat screen (chat tab) to see if you got the quest, or not. The chat screen, if set to chat, or clan tabs will inform you if someone has completed any quest, what it was, and which zone it was in.
Hunts
This is a special kind of quest hosted in Neflaria once in a while by the Administrators. A green bold message will show up in all chat rooms, named Official Announcement, stating what the creature's name is, and where it could be found. The creature's name is usually in capitals, to easily distinguish it from a basic creature.
Some hunt do nots:
- DO NOT beg for a hunt. If people beg for hunts, the Administrators will be frustrated at you and your associates, and will delay, or even cancel hunts.
- DO NOT post the creature's Life remaining. EVERYONE who is fighting the creature will be able to see its current life. If you say it out loud in chat, the creature heals for a significant amount, and you could be muted for spam. Hunts are for fun, but if you cross the line, you shall be punished accordingly by the moderators on duty.
- DO NOT tell other players that are chatting to shut up. In the end, you create as much lag as they do posting their messages.
- DO NOT COMPLAIN! If you didn't get a reward for helping out, then so be it. Others in chat will not care about it, and if you bug the mods, then there is a great chance that there will not be a hunt for many weeks, or months. Be thankful that the Admins took time out of their schedule to add in some fun to the regular mix.
Housing
Yes, there are houses in the realm of Neflaria, believe it or not. They are available for 20,000,000 gold each inside Estates Hill, located at 13,8 in The Wilderness, but needs a minimum level of 250 to enter. In these houses, you can have additional storage for an extra 10 items, as well as have free healing and a space to call your own in the realm. If you need additional storage for yet another 40 items, want to have a banner, or want a co-owner for your house, it will cost more to upgrade.